
Professionnal experiences
Appeal studios - Combat game design
Drop duchy
My tasks - Game Designer :
- Documentation & Design :
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Features et Factions design
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Content design - Buildings and techs.
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Balancing of cards (military, productions, etc..) ; economy and flow management
- Jeu:
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Creation of scenarios for enemy encounters
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Creation of bosses
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Balancing of difficulty modes and trials
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Theorycraft, analyse and creation of builds
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Reward and roguelite design
- Scripting :
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Integration of new cards
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QA test and debug
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CSV + data analyse
Freelance 6 Months - Team of 4
Appeal studios - Combat game design
Outcast 2
2 years - Team of 70
Constraints :
-
Team integration during a game's production in full remote
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Adaptation to Appeal's working methods
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Responsability of all combats management of the game
My tasks - Game Designer :
- Documentation & Design :
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Secondary Boss design and enemies variations
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Balancing of Player Kit - Theory Craft
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Researchs and experiments on UX and UI
- Combat :
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Management of number and type of enemies in PoI
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Management of AI's orders
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Balancing of 4 difficulty modes
- Communication :
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Tasks validation and feedback
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Returns on tasks' costs and adaptation
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Informations transmission for integration
- Tests de l'existant :
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Experiments and integration in the Open-World
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Balancing of difficulty curves and economy of combat-linked currencies
Shiro games - Game design
Dune Spice Wars
6 Months - Team of ~15
Constraints :
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Team integration during a game's production
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Adaptation to Shiro Games' working methods
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Work together with the Lead as the second Game Designer of the project
My tasks - Game Designer :
- Documentation & Design :
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Explanations of designed features
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Researchs and experiments on UX and UI
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Features creation according to the needs
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Rational Game Design - Excel
- Communication:
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Tasks validation and feedback
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Returns on tasks' costs and adaptation
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Informations transmission for integration
- Game Testing:
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Experiments and review on game elements
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Balancing of multiple systems
Cyanide - QA tester
Werewolf the apocalypse
Constraints :
-
Team integration during a game's production
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Adaptation to Cyanide's working methods
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Qa Test skills learning
My tasks - QA Tester:
- Bugs :
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Research about Severity and Reproducibility
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Priorization according to current goals
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Research by the study of player's behaviour
- Communication:
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Follow up of the project's evolution through teams
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Information transmission along the team
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Build note redaction every week
- Retour de test:
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Acquisition of a global vision over the project
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Quality feedback on the differents aspects
6 Months - Team of ~15
Game Design - Projects
Demoreel Etudiante
Graduation project - Unreal Engine Student Showcase 2021
A Blaze within
8 months - Team of 6



1
Constraints :
-
Lone Game Designer and Programmer
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Short but complete experience
My tasks - Game Designer & Gameplay Programmer :
- Gameplay :
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Boss Fight using bow and arrows
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QTE, weak points to seal
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Save the boss by shooting at the corruption
- IA:
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3 Phases, evolutive and adaptative difficulty
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Bullet hell like phase
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Intense challenge
- Jouabilité :
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Easy and fast to play
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Demanding challenge
Ocularium



1
Constraints :
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Serious game about the vision
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Real-time camera device use
My tasks - Gameplay Programmer:
- Gameplay :
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Build an eye from its differents parts
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Placement and interaction between the elements
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Real-time modification on the camera feedback
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Implementation of ocular diseases
- Serious Game:
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Encyclopedia about eye's elements
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Diseases simulation (glaucoma, AMD, etc...)
- Target :
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Serious Game meant for children
3 Weeks - Team of 5
Pyre prototype - 3D



1 - 2
5 days - personal project
Programming - UX Design
Constraints :
-
Exercise - Prototyping Pyre
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Focus on feedbacks
Features :
- Gameplay :
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Caracterized entities - Sub classes
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Character switch
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Multiplayer system
- AI:
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Adaptative behaviour according to game situation
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Simulate player controls
- Feedbacks :
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Multiples audio and visual impacts
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Camera shake
Disco Escape
3 month - Team of 3




1
Constraints :
-
Exercise - Chuchu rocket like
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Add feature, new Artistical Direction research
My tasks - Game Designer & Gameplay Programmer:
- AI :
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Scripted behaviour with parameters
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Gameplay elements - Change entities behaviour
- New feature:
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Adding / Destroying walls using tiles
- Level Design:
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Original levels adaptation
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Creation of several level with difficulty progression
Game design - Programming - level design
Demake God of war



1 - 2
5 days - Team of 5
Constraints :
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Exercise - God of War Demake
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No Artistical Direction - Blocking
My tasks - Game Designer & Gameplay Programmer:
- Fight system :
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3 hit combo, shield, knockback
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Axe throw and recall
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Dodge
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Multiple enemy type
- Exploration :
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Puzzle - Interactive elements
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Hidden treasures
- RPG :
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Stuff upgrade
Game design - Programming
Level Design
Blocks that matter
2 days - Personnal project
Constraints :
-
5 Levels - Difficulty evolution
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Gameplay focus on puzzles
Intentions :
- Feature :
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Use of blocks preservation feature
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Discovering, experimentation, advanced use across levels
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Level design made to give unconscious tips
- Difficulty:
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Hard, made for players accustom to the game
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Avoid soft block
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Flow managment
level design - playtest
Portal 2
5 days - personnal project
Constraints :
-
9 Levels- Thematic- Progressive difficulty
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Use of various features
Intentions :
- Features :
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Levels with in learn feature
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Many steps puzzles resolve
- Difficulty:
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Information overload with first level overview
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Critical path defined to provide tips
level design - playtest
Shadowrun returns
5 days - Team of 5
Constaints :
-
Adapt a public domain story
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Branching story
My Tasks - Dialogs Writer :
- Narration :
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Open narrative line, no defined path
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Many solve for each critical step
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Moral choices
- Documentation:
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Documentation shared with everyone, agile method
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Specialized documentation according to problematics
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Flowcharts, schematics, variables definitions, needed for editor build
narrative design - level design
Construct 2
Minerys
5 days - Team of 3



1
Constraints :
-
Serious Game - Mineral deposits pollution
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Game Jam - Ma thèse en Jeu Vidéo
My tasks - Game Designer & Gameplay Programmer:
- Gameplay :
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3 Game phases : Exploration - Gathering - Treatement
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Random narrative event generation
- Serious Game:
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Learning with the narrative storytelling
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Awareness about the thesis problematics
Game Design - Programming
Toshi's memories
2 days - team of 5



1
Constraints :
-
Platform - Gameplay elements creation feature
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Global Game Jam 2019
My tasks- Game Designer & Gameplay Programmer:
- Gameplay :
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Behavioured platforms creation
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Progression system, unlockable elements
- Narrative design:
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Collectibles - Trigger narrative props
Game Design - Programming


Gravitation lumière

2 - 4
2 month - team of 2
Constraints :
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Turned-based Tactical
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Hot seat multiplayer
My tasks - Game Designer & Gameplay Programmer:
- Gameplay :
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Gravity fields managment - Affects players position
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Action cards - Affects players & battlefield
- Multiplayer:
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Number of player selection
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UI adptation according to the current player