
Road to glory
1 year - Personnal project
Intentions :
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Worker placement based system
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Numerous interacions between players
Features :
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Multiple workers type
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Craftsman - Products resources
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Tax collector - Tax opponents Caftsmen
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Thief - Hidden additionnal role - Bluff & greed
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Building construction & placement
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Debt system between players
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Resources prices evolution according to rarity
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Economy leads by players actions
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Production :
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3 game version
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40 differents buildings
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Interactive map for worker placement
System Design - Balancing - Playtest analysis
T.I.M.E Stories - Lucifer
5 days - 3 people




Constraints :
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T.I.M.E Stories extension set
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Unique story, era and feature
My tasks :
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Create a full scenario
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Multiple branching story
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Design the characters
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Design the feature : madness system
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Lore cards design
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Dialogs
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Place Description
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Production :
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12 places
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60 narrative cards
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Complete extension set
Narrative Design - content design - System design
monster hunter contest
5 days - solo








System Desin - content design
Constraints :
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Monter Hunter World - Card game adaptation
Features :
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Exploration
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Door - Monster - Treasure system
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Fight
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Greed system - Consumables
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Craft
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Multiple ingredients
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Stuff - Consumables
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Production :
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18 different monsters
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+30 craftable armors & weapons
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+100 different cards
Memoria
2 Weeks - 8 people

Constraints :
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Asymetric gameplay
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2 vs 2 players
My tasks :
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Gameplay
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Collect narrative elements
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Multiple objectives
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Chase opponent
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Hunter / prey switch system
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Map interaction
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Map area effects - Triggered by players actions
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Multiple consequences
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Narrative
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Stories link
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Grimm tales characters
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Production :
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+30 differents stories to complete
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+15 map effects
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+30 action cards